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Directing Exploration – How Games Guide Players WITHOUT Tutorials ~ Design Doc



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NEW SERIES! Design Doc is a short-form lecture series that analyzes and explores various game design related topics with an emphasis on graphic design and visual communication.

We talk about some of the differences between linear & open-ended game design and how game go about intuitively establishing those differences.

Special Thanks to The Super Best Friends & Gnrfan53404 for providing a majority of the game footage here.

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4 comments

  1. Well made. I'm drawing comparisons to mark browns game makers toolkit.

  2. I never thought about how samus was positioned at the start of the game, I always thought the spawn point couldn't be directly in the center do to some aspects.

  3. Oh wow, this is a very well done information video to explain the exploration styles of it! Great Job! 🙂 b

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